Kerb18

Shortlisted for the top 20 designs of the plasticity fantasticity competiton of 2010

August 2010 release

to be featured in the kerb18 yearly journal

PlastiCity FantastiCity

KERB18 is excited to announce its first ever design ideas competition, PlastiCity FantastiCity This is the search for the future city.

"I thought it was a mountain... I thought it was a TV!"

Sameness is consuming us... We can see it everywhere in rapidly growing cities that place priority on economy, law enforcement, transport logistics and urban sprawl. Such concentration on these areas is causing a loss of identity and an increase in similarity and repetitiveness. How can playful moments be injected into the urban fabric?

According to Worldwatch Institute; the globally-focused research organization, by 2050 over 72% of the earth�s inhabitants will live in cities which use the same building materials and operating systems such as glass monoliths and identical road crossings. Who said a city has to be like this?

Where has the fun gone?

Imagine the limitless world of a child. Creative boundaries have not yet been conceived, limits not yet understood. We want to see your city in all its wildness. A child can compose a world of immeasurable fantasy and pleasure yet the regulations that we currently adhere to have diminished our ability to make this our reality.

What if when you take a lunch break, parks literally broke from the earth, airlifted above the clouds escaping into the sunlight, landing within the hour leaving you at peace with the world?

PlastiCity FantastiCity is remodeling the constructed city at any chosen scale to become a world of playful opportunity, where nothing that manifests itself in today�s cities is present. This ideas competition seeks a multidisciplinary approach to discover new potentials and possibilities within the world and in particular for the Landscape Architecture profession.

PlastiCity (pro-noun)

1. The theory that a space’s most beautiful quality can often be the way in which it is continually made by those who inhabit it.

2. The projection of a speculative world into a pragmatic application.

FanstastiCity (pro-noun)

1. A world of limitless possibilities.

2. The city that exists in your mind, living in your wildest dreams and your most peculiar sketches.



NIP PAYSAGE, Landscape Architects

www.nippaysage.ca

 

Mélanie Mignault, Georges-Étienne Parent, Claude Cournoyer, Michel Langevin, Josée Labelle, Mathieu Casavant


Since its inception in 2001 by four Université de Montréal graduates, NIPpaysage is a leader of a new wave of landscape architects. After having participated in several international projects for Martha Schwartz inc. and Hargreaves Associates, NIP’s founders joined forces and settled in Montreal to bring a new and energetic vision to the field of landscape architecture. NIPpaysage currently has a team of 7 collaborators.


 

 

Ma Yansong, Architect

www.i-mad.com

Ma Yansong, Founding Principle








Ma Yansong, originally from Beijing, received his Master of Architecture from the Yale University School of Architecture in 2002 .Prior to founding MAD in 2004, Mr. Ma worked as a project designer with Zaha Hadid Architects in London and Eisenman Architects in New York. He also taught architecture at the Central Academy of Fine Arts in Beijing.


 

 

Elizabeth Delfs, Visual Artist

www.elizabethdelfs.com

 Based in West Australia visual artist Elizabeth Delfs graduated from Curtin University of Technology in 2006 with a BA in Fashion and Textile Design, and has since been exhibiting her interdisciplinary practice in Australia and internationally. Delfs’s work first gained recognition in 2005 when she was selected as one of eight Australian artists to exhibit in Talente, an exhibition in Munich showcasing the best of emerging practices in art, craft and design.





 

 

Matt Jones, Creative Director

www.berglondon.com

 Matt is Director, Design at BERG and has been delivering digital products and services since 1995. He was creative director for the launch version of the BAFTA award-winning BBC News Online. Between 2003-2005 he worked at Nokia on areas as diverse as RFID/NFC applications of tangible/physical interfaces and the human universal experience of play.








 

 

James Reka, Self-taught artist

James Reka is a young contemporary artist and painter. With influences in pop culture, street art and illustration, Reka creates his own world of mysterious creatures that communicate though colour and movement. He has exhibited and curated numerous shows at galleries including Bus Gallery, Greenwood, China Heights, Federation Square Melbourne, Gorker, Monster Children Gallery and No Vacancy to name a few








http://www.plasticityfantasticity.com/home.php


 

Original brief

NIP PAYSAGE, Landscape Architects www.nippaysage.ca

jury

Internationally renowned jury

Designboom interview

 

Online lecture

Jury

August release

The project